Shaun’s 40K Campaign

CORE FORCE

FIGHTING RESERVE

GAMES

1200

1500

3

The fighting reserve may be used in any battle and can only be used once, the points may not be used to increase existing units, but can be used on merceneary unit from any allied forces.

 

CORE FORCE

FIGHTING RESERVE

GAMES

ROLL 1 D6 PER UNIT/CHARACTER IN RESERVE IN TURN 1, A 6 IS REQUIRED.

IN TURN 2 A 5 OR 6 IS REQUIRED.

IN TURN 3 A 4,5 OR 6 IS REQUIRED AND SO ON.

 

BATTLE LINE

OBJECTIVE

TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S

RESERVES

BOTH SIDES ROLL A D6 FOR EACH UNIT AND CHARACTER ANY THAT ROLLS A 6 STARTS IN RESERVE

6 TURNS

Mission 1

BREAK THROUGH

OBJECTIVE

TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S

RESERVES

PLAYER 2 ROLLS A D6 FOR EACH UNIT AND CHARACTER. ANY THAT ROLLS A 5 OR 6 START IN RESERVE

6 TURNS

Mission 2

CHANCE ENCOUNTER

OBJECTIVE

TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S

RESERVES

BOTH SIDES ROLL A D6 FOR EACH UNIT AND CHARACTER ANY THAT ROLLS A 5 OR 6 STARTS IN RESERVE

6 TURNS

Mission 3

 

VICTORY POINTS

GAME VPS

XX

OWN HQ DESTROYED

-1

PER 200 POINTS DESTROYED

1

MASSACRED

-2

ENEMY HQ DESTROYED

1