Shaun’s 40K Campaign
|
CORE FORCE FIGHTING RESERVE GAMES |
1200 1500 3 |
The fighting reserve may be used in any battle and can only be used once, the points may not be used to increase existing units, but can be used on merceneary unit from any allied forces. |
|
CORE FORCE FIGHTING RESERVE GAMES |
ROLL 1 D6 PER UNIT/CHARACTER IN RESERVE IN TURN 1, A 6 IS REQUIRED. IN TURN 2 A 5 OR 6 IS REQUIRED. IN TURN 3 A 4,5 OR 6 IS REQUIRED AND SO ON. |
|
BATTLE LINE OBJECTIVE TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S RESERVES BOTH SIDES ROLL A D6 FOR EACH UNIT AND CHARACTER ANY THAT ROLLS A 6 STARTS IN RESERVE 6 TURNS |
![]() |
|
BREAK THROUGH OBJECTIVE TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S RESERVES PLAYER 2 ROLLS A D6 FOR EACH UNIT AND CHARACTER. ANY THAT ROLLS A 5 OR 6 START IN RESERVE 6 TURNS |
![]() |
|
CHANCE ENCOUNTER OBJECTIVE TAKE OBJECTIVE PLACED IN CENTRE OF EACH AREA FOR THAT MANY VP’S RESERVES BOTH SIDES ROLL A D6 FOR EACH UNIT AND CHARACTER ANY THAT ROLLS A 5 OR 6 STARTS IN RESERVE 6 TURNS |
![]() |
|
VICTORY POINTS |
|||
|
GAME VPS |
XX
|
OWN HQ DESTROYED |
-1 |
|
PER 200 POINTS DESTROYED |
1 |
MASSACRED |
-2 |
|
ENEMY HQ DESTROYED |
1 |
||



